AI Insights · Timothy · January 2022
Top 5 First Person Games on iOS in Qatar Q4 2021
Discover the performance trends of the top 5 first person games on iOS in Qatar for Q4 2021, including downloads, revenue, and active user metrics.
Performance of Top 5 First Person Games on iOS in Qatar in Q4 2021
In the fourth quarter of 2021, the top five first person games on the iOS platform in Qatar demonstrated diverse performance trends in terms of downloads, revenue, and active users. Here, we delve into the specifics for each game based on data from Sensor Tower.
Teacher Simulator
Throughout the quarter, Teacher Simulator saw a steady increase in weekly downloads, peaking at approximately 1.2K in the last week of November. Weekly revenue showed a notable increase in the final week of December, reaching around $18. Active users also followed an upward trend, climbing from 293 at the end of September to 2.2K by the end of November, before slightly fluctuating towards the end of the quarter.
Call of Duty®: Mobile
Call of Duty®: Mobile experienced varying weekly revenue, with a peak of about $5.5K in late September and a subsequent dip, followed by another rise to $3.7K in the last week of December. Downloads fluctuated modestly, with a high of 677 in the final week of the year. Active users remained relatively stable, averaging around 14K throughout the quarter.
Fidget Toy Maker
For Fidget Toy Maker, weekly downloads showed a declining trend from 628 in early October to 302 by the end of December. Active users also declined from 863 in mid-October to around 588 by the end of the quarter. There was no reported revenue for this period.
Coloring Match
Coloring Match saw a significant spike in downloads, starting with 468 in early December and reaching 1.8K in the following week. Revenue peaked at $29 in mid-December. Active users increased rapidly from 426 in the first week of December to 2.8K by the end of the month.
Cooking Madness-Kitchen Frenzy
Cooking Madness-Kitchen Frenzy recorded a notable increase in weekly revenue, hitting $1.7K in late November. Downloads, however, remained relatively stable, averaging around 300 per week. Active users showed slight fluctuations, peaking at 1.7K in early October and maintaining around 1.5K towards the end of the quarter.
These insights highlight the dynamic nature of the gaming market in Qatar, with varying trends across different metrics. For more detailed insights and data, visit Sensor Tower.